

The community is what will make Blade & Sorcery the best it can be, and I intend to use Steam, Reddit and Discord as the central places for exchanging ideas and taking feedback.Īs an ex-modder, the modding community is close to my heart. “I want to create the best physics driven VR combat game possible, so feedback and input from the community is not only desired, but needed. How are you planning on involving the Community in your development process? The current price reflects our appreciation for those willing to support the game in its development stage.” “The final game price will increase moderately depending on the amount of content added during Early Access. Will the game be priced differently during and after Early Access? Advanced Modding B&S is already one of VR’s most modded and mod-friendly games” 3 enemy archetype (fighters, rangers and mages) 5 spells (Slowing time, Telekinesis, Lightning, Gravity and Fire) More than 21 Weapons (swords, dagger, mace, shields, axes, spear, bow.) 6 Maps (Home, Arena, Ruins, Market, Canyon and Citadel) Unique VR combat: Physics driven objects and characters As is the case with all in-development Early Access titles, you should expect crazy bugs, balance tweaks, performance fluctuation, and content drip. “Although many planned features will be missing until version 1.0, the core combat and interaction mechanics are already in place so the game is currently playable and enjoyable as a combat sandbox. What is the current state of the Early Access version? However, as has been the case up to now, I will be listening carefully to the community and the content of the final release could change depending on feedback and suggestions.” “Progression mode” - Buying / unlocking equipment “Features planned in the full version are: How is the full version planned to differ from the Early Access version? Thanks to the fans, the final game will now include the free Dungeons expansion.” However, thanks to the support of Early Access backers the scope of the game has greatly increased and the finish line has now shifted to approximately Q4 2021. “It was initially expecting the Early Access period for the game could be as little as 6 months. With player feedback, I intend to improve the game and add new features throughout its Early Access, and with enough success it is my hope to ultimately evolve the game from a combat sandbox into something with more depth.”Īpproximately how long will this game be in Early Access? “As a pioneer in the field of realistic full physics-driven combat in VR, I believe that the best way to develop the game is with the help of players.
